F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...
In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.
In this lesson sequence students use Excel to represent data in a variety of ways.
This planning resource for Year 6 is for the topic of Conduct chance experiments. Students predict the frequency of an outcome of repeated chance experiments. They conduct simulations using digital tools to generate and record the outcomes, and observe the effect of many trials on the outcome. They then compare observed ...
This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.
This planning resource for Year 6 is for the topic of Possible outcomes. Students represent the probability of an event occurring on a scale of zero to one as decimals, fractions or percentages.
In this lesson, students look at the history and mathematics of Two-Up, exploring why it is considered such a fair game, and how the ‘boxer’ or game runner makes a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos ...
This planning resource for Year 5 is for the topic of Possible outcomes. Students list the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely.
This planning resource for Year 5 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments including those with and without equally likely outcomes. They then observe the outcome of their chance experiments, record data and describe the relative frequencies.
In this lesson, students design a poker machine payout system which both guarantees a return of 85% of money invested, while also being fun and engaging for the player. Students then simulate these machines to test the ‘actual’ or real world payout of such machines, taking note of their feelings when playing. Ultimately, ...
Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.
This lesson simulates the operation of a bookmaker to illustrate to students how easy it is to get swept up in the excitement of a race, and to show how the bookmakers are always coming out having made a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials ...
Peg, Cat and her neighbour Lady Viv sort and recycle junk left behind in the field. Not only does this clip show how important recycling is it also can be used to discuss organising information and graphing.
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...
Follow three young bird watchers as they count how many birds they can find outside. They count how many bird types they see and then record their observations in a table.
This is a 13-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 7, students revisit simple situations with a clear and easily listed number of possible outcomes that can, or may, be assumed to be equally likely. In ...
This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...
This teaching resource outlines an introductory activity for students involving rolling two dice multiple times, adding the numerical value shown on the faces and recording the outcome using a tally sheet. The resource could be used by teachers to plan a class activity, or for students to carry out at home. The resource ...